Bone Throne

A top down roguelike action game set in a cartoonish wild west desert. Players navigate with wasd, aim with cursor, and dodge roll with space. Defeat all the enemies on each screen to advance. Uses open Nuclear Throne art assets.


For this project, my team and I developed a component-based game engine from the ground up in C++. Having this level of control let us come up with some interesting features. I worked on developing the enemy AI, and gave each enemy a unique function and attack pattern.